protected override void dispose( bool disposeManagedResources )
{
if ( !IsDisposed )
{
if ( disposeManagedResources )
{
if ( node != null )
{
node.RemoveFromParent();
sceneMgr.DestroySceneNode( node );
node = null;
}
foreach ( LODBucket lodBucket in lodBucketList )
{
lodBucket.Dispose();
}
lodBucketList.Clear();
}
}
}
#region MovableObject Implementation