Axiom.Core.StaticGeometry.Region.RegionShadowRenderable.RegionShadowRenderable C# (CSharp) Method

RegionShadowRenderable() public method

public RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap ) : System
parent Axiom.Core.Region
indexBuffer Axiom.Graphics.HardwareIndexBuffer
vertexData Axiom.Graphics.VertexData
createSeparateLightCap bool
return System
				public RegionShadowRenderable( Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap )
					: this( parent, indexBuffer, vertexData, createSeparateLightCap, false )
				{
				}

Same methods

StaticGeometry.Region.RegionShadowRenderable::RegionShadowRenderable ( Axiom.Core.Region parent, HardwareIndexBuffer indexBuffer, VertexData vertexData, bool createSeparateLightCap, bool isLightCap ) : System
StaticGeometry.Region.RegionShadowRenderable