static AIHeroClient GetClosestEnemy(Vector3 from)
{
if (Orbwalker.LastTarget is AIHeroClient)
{
var owAI = TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical);
if (owAI.IsValidTarget(Variables._Player.GetAutoAttackRange(null) + 120f, true, from))
{
return owAI;
}
}
return null;
}