Aura.Channel.Skills.SkillHelper.HandleConditions C# (CSharp) Method

HandleConditions() public static method

Modified damage based on active conditions.
public static HandleConditions ( Creature attacker, Creature target, float &damage ) : void
attacker Aura.Channel.World.Entities.Creature
target Aura.Channel.World.Entities.Creature
damage float
return void
		public static void HandleConditions(Creature attacker, Creature target, ref float damage)
		{
			// G1 Seal Scroll = No damage for 60s
			if (target.Conditions.Has(ConditionsA.Blessed))
			{
				damage = 1;
			}
		}