private void CheckMaster()
{
// Skip if not R1 or already has the master title.
if (this.Info.Rank != SkillRank.R1 || _creature.Titles.IsUsable(this.Data.MasterTitle))
return;
// Give master title if all conditions were met. (met == 0)
if (this.IsFullyTrained)
_creature.Titles.Enable(this.Data.MasterTitle);
}