private void StartPlay(Creature creature, Skill skill, InstrumentType instrumentType, int quality, string compressedMml, int scoreId)
{
// [200200, NA242 (2016-12-15)]
// The playing effect for instruments was turned into a prop,
// presumably to have something to reference in the world
// for jams, and to make it more than a temp effect.
//Send.PlayEffect(creature, instrumentType, quality, mml, rndScore);
var regionId = creature.RegionId;
var pos = creature.GetPosition();
var prop = new PlayingInstrumentProp(regionId, pos.X, pos.Y);
prop.CompressedMML = compressedMml;
prop.ScoreId = scoreId;
prop.Quality = quality;
prop.Instrument = instrumentType;
prop.StartTime = DateTime.Now;
prop.CreatureEntityId = creature.EntityId;
creature.Region.AddProp(prop);
creature.Temp.PlayingInstrumentProp = prop;
}