Audio.Sfx.ById C# (CSharp) Method

ById() static private method

static private ById ( int id ) : SfxEntry
id int
return SfxEntry
            static SfxEntry ById(int id)
            {
                switch (id)
                {
                    case 0:
                        return VanillaSfxes.DigBlock;
                    case 1:
                        return VanillaSfxes.PlayerHit;
                    case 2:
                        return VanillaSfxes.UseItem;
                    case 3:
                        return VanillaSfxes.NpcHit;
                    case 4:
                        return VanillaSfxes.NpcKilled;
                    case 5:
                        return VanillaSfxes.PlayerKilled;
                    case 6:
                        return VanillaSfxes.CutGrass;
                    case 7:
                        return VanillaSfxes.GrabItem;
                    case 8:
                        return VanillaSfxes.DoorOpen;
                    case 9:
                        return VanillaSfxes.DoorClose;
                    case 10:
                        return VanillaSfxes.MenuOpen;
                    case 11:
                        return VanillaSfxes.MenuClose;
                    case 12:
                        return VanillaSfxes.MenuTick;
                    case 13:
                        return VanillaSfxes.Shatter;
                    case 14:
                        return VanillaSfxes.ZombieIdle;
                    case 15:
                        return VanillaSfxes.NpcAttackSound;
                    case 16:
                        return VanillaSfxes.DoubleJump;
                    case 17:
                        return VanillaSfxes.Run;
                    case 18:
                        return VanillaSfxes.Buy;
                    case 19:
                        return VanillaSfxes.Splash;
                    case 20:
                        return VanillaSfxes.FemaleHit;
                    case 21:
                        return VanillaSfxes.DigOre;
                    case 22:
                        return VanillaSfxes.Unlock;
                    case 23:
                        return VanillaSfxes.Drown;
                    case 24:
                        return VanillaSfxes.Chat;
                    case 25:
                        return VanillaSfxes.MaxMana;
                    case 26:
                        return VanillaSfxes.MummyIdle;
                    case 27:
                        return VanillaSfxes.PixieIdle;
                    case 28:
                        return VanillaSfxes.MechBuzz;
                    case 29:
                        return VanillaSfxes.NpcIdleSound;
                    case 30:
                        return VanillaSfxes.DuckIdle;
                    case 31:
                        return VanillaSfxes.FrogIdle;
                    case 32:
                        return VanillaSfxes.NpcIdleSoundQuiet;
                    case 33:
                        return VanillaSfxes.BeetleIdle;
                    case 34:
                        return VanillaSfxes.AmbientWater;
                    case 35:
                        return VanillaSfxes.AmbientLava;
                    case 36:
                        return VanillaSfxes.NpcAttackSoundExpert;
                    case 37:
                        return VanillaSfxes.Meowmere;
                    case 38:
                        return VanillaSfxes.CoinPickup;
                    case 39:
                        return VanillaSfxes.AmbientDrip;
                    case 40:
                        return VanillaSfxes.Camera;
                    case 41:
                        return VanillaSfxes.MoonLordCry;
                }

                throw new ArgumentOutOfRangeException("id", "The id must be a vanilla SFX ID.");
            }
        }