static SfxEntry ById(int id)
{
switch (id)
{
case 0:
return VanillaSfxes.DigBlock;
case 1:
return VanillaSfxes.PlayerHit;
case 2:
return VanillaSfxes.UseItem;
case 3:
return VanillaSfxes.NpcHit;
case 4:
return VanillaSfxes.NpcKilled;
case 5:
return VanillaSfxes.PlayerKilled;
case 6:
return VanillaSfxes.CutGrass;
case 7:
return VanillaSfxes.GrabItem;
case 8:
return VanillaSfxes.DoorOpen;
case 9:
return VanillaSfxes.DoorClose;
case 10:
return VanillaSfxes.MenuOpen;
case 11:
return VanillaSfxes.MenuClose;
case 12:
return VanillaSfxes.MenuTick;
case 13:
return VanillaSfxes.Shatter;
case 14:
return VanillaSfxes.ZombieIdle;
case 15:
return VanillaSfxes.NpcAttackSound;
case 16:
return VanillaSfxes.DoubleJump;
case 17:
return VanillaSfxes.Run;
case 18:
return VanillaSfxes.Buy;
case 19:
return VanillaSfxes.Splash;
case 20:
return VanillaSfxes.FemaleHit;
case 21:
return VanillaSfxes.DigOre;
case 22:
return VanillaSfxes.Unlock;
case 23:
return VanillaSfxes.Drown;
case 24:
return VanillaSfxes.Chat;
case 25:
return VanillaSfxes.MaxMana;
case 26:
return VanillaSfxes.MummyIdle;
case 27:
return VanillaSfxes.PixieIdle;
case 28:
return VanillaSfxes.MechBuzz;
case 29:
return VanillaSfxes.NpcIdleSound;
case 30:
return VanillaSfxes.DuckIdle;
case 31:
return VanillaSfxes.FrogIdle;
case 32:
return VanillaSfxes.NpcIdleSoundQuiet;
case 33:
return VanillaSfxes.BeetleIdle;
case 34:
return VanillaSfxes.AmbientWater;
case 35:
return VanillaSfxes.AmbientLava;
case 36:
return VanillaSfxes.NpcAttackSoundExpert;
case 37:
return VanillaSfxes.Meowmere;
case 38:
return VanillaSfxes.CoinPickup;
case 39:
return VanillaSfxes.AmbientDrip;
case 40:
return VanillaSfxes.Camera;
case 41:
return VanillaSfxes.MoonLordCry;
}
throw new ArgumentOutOfRangeException("id", "The id must be a vanilla SFX ID.");
}
}