private void RebindKBKey()
{
if (Keyboard.GetState().GetPressedKeys().Count() > 0)
{
string pressedKey = Keyboard.GetState().GetPressedKeys()[0].ToString();
for (int i = 0; i < keyBindings.Length / 3; i++)
{
if (keyBindings[i, 1] == pressedKey)
keyBindings[i, 1] = "[NOT BOUND]";
}
keyBindings[posY, posX + 1] = pressedKey;
controlsEnabled = true;
}
}