Assets.Scripts.Scenes.Registration.RegistrationSceneController.RegistrationFailedCallback C# (CSharp) Method

RegistrationFailedCallback() private method

private RegistrationFailedCallback ( WWW request ) : void
request UnityEngine.WWW
return void
        private void RegistrationFailedCallback(WWW request)
        {
            RegisterButton.interactable = true;
            if (request.GetStatusCode() == HttpStatusCode.Unauthorized)
            {
                ErrorLabel.text = "Username or email already exists";
            }
            else if (request.error != "")
            {
                ErrorLabel.text = request.error;
            } else
            {
                ErrorLabel.text = "Failed to connect. Please try again later.";
            }
            ErrorLabel.transform.gameObject.SetActive(true);
        }