private void UpdateLabels()
{
CurrentExperienceText.text = String.Format("Your current experience: {0}", playerPropertyService.ExperiencePoints);
UpgradeExplanationText.text = String.Format("Upgrade your powers ({0} points left):", playerPropertyService.UpgradePointsOnLevelComplete - GetUsedUpgradePoints());
StaminaPowerLevelText.text = String.Format("{0} (+{1})", playerPropertyService.StaminaPowerLevel, staminaPowerLevelUpgrade);
HypePowerLevelText.text = String.Format("{0} (+{1})", playerPropertyService.HypePowerLevel, hypePowerLevelUpgrade);
AttackPowerLevelText.text = String.Format("{0} (+{1})", playerPropertyService.AttackPowerLevel, attackPowerLevelUpgrade);
}