void Update()
{
if (currentLootItem != null)
{
UpdateRemainingEffectTime(currentLootItem.EffectDuration - new TimeSpan(0, 0, (int)currentLootItem.UsageStartTimeDelta));
RemainingEffectTimeText.GetComponent<TextColorAnimator>().Enabled = currentLootItem.EffectDuration.TotalSeconds - currentLootItem.UsageStartTimeDelta < FlashTriggerTime;
currentLootItem.UsageStartTimeDelta += Time.deltaTime;
}
}