Assets.Scripts.Scenes.Game.Boss.BossDeathAnimationController.ApplyGravity C# (CSharp) Method

ApplyGravity() private method

private ApplyGravity ( ) : void
return void
        private void ApplyGravity()
        {
            float gravityDelta = Physics2D.gravity.y * Time.deltaTime * KILL_ANIMATION_GRAVITY_SCALE;
            moveDirection.y = moveDirection.y + gravityDelta;
            this.transform.localPosition += moveDirection;
        }
    }