Assets.Scripts.Helpers.PrefabsManager.LoadPrefab C# (CSharp) Method

LoadPrefab() public method

public LoadPrefab ( string name ) : Object
name string
return UnityEngine.Object
        public UnityEngine.Object LoadPrefab(string name)
        {
            if (_prefabs.ContainsKey(name)) {
                return _prefabs[name];
            }

            lock (SyncRoot) {
                var prefab = Resources.Load(string.Format("Prefabs/{0}", name));
                if (prefab != null)
                {
                    _prefabs.Add(name, prefab);
                }

                return prefab;
            }
        }