Assets.Environment.Scripts.ObjectMovementUpDown.OnTriggerExit C# (CSharp) Method

OnTriggerExit() public method

public OnTriggerExit ( Collider coll ) : void
coll UnityEngine.Collider
return void
        void OnTriggerExit(Collider coll)
        {
            if (coll.tag == Constants.Tags.SideKick)
            {
                sidekickOnStairs = false;
            }
            if (coll.tag == Constants.Tags.Player)
            {
                playerOnStairs = false;
            }
        }