public void UpdateLevels()
{
Time.timeScale = 1f;
var userLevels = Userlevels.GetInstance().GetUserLevels();
if (userLevels.FirstOrDefault() == "all")
{
return;
}
foreach (var levelButton in LevelButtons)
{
levelButton.GetComponent <Button>().interactable = userLevels.Contains(levelButton.name);
}
}