Assets.Core.GameMaster.Scripts.EndPoints.OnTriggerExit C# (CSharp) Method

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other UnityEngine.Collider
return void
        void OnTriggerExit(Collider other)
        {
            isSidekickHere = other.tag != Constants.Tags.SideKick && isSidekickHere;
            isPlayerHere = other.tag != Constants.Tags.Player && isPlayerHere;
              //  Debug.Log("someone left");
        }