Assets.Artificial_Intelligence.Character_Intelligence.Command_Sequences.HealerNeededCommandSequence.MakeCommandSequence C# (CSharp) Method

MakeCommandSequence() public method

public MakeCommandSequence ( ) : List
return List
        public override List<Action> MakeCommandSequence()
        {
            if (!_movementNotNeeded)
                _healingActionToPerform.Add(() => MoveTowardsCharacter(_healerData.First().Key));
            _healingActionToPerform.Add(InvokeDefendBonus);
            return _healingActionToPerform;
        }