public static void Start()
{
Server = new SilverServer(Utilities.Settings.GetSettings.GetStringElement("Game", "Host"),
Utilities.Settings.GetSettings.GetIntElement("Game", "Port"));
Server.OnListeningFailedEvent += new SilverEvents.ListeningFailed(Server_OnListeningFailedEvent);
Server.OnListeningEvent += new SilverEvents.Listening(Server_OnListeningEvent);
Server.OnAcceptSocketEvent += new SilverEvents.AcceptSocket(Server_OnAcceptSocketEvent);
Server.WaitConnection();
}