public override void Execute(Network.Game.GameClient client, CommandParameters parameters)
{
var mapid = parameters.GetIntParameter(0);
var cellid = parameters.GetIntParameter(1);
var toTeleport = client;
if (parameters.Lenght > 2)
{
var playerName = parameters.GetParameter(2);
toTeleport = World.GetClient(playerName);
}
if (toTeleport != null)
{
toTeleport.Teleport(mapid, cellid);
client.ConsoleMessage("Teleportation effectuer !");
toTeleport.Character.Save();
}
else
{
client.ConsoleMessage("Impossible de trouver le joueur", Enums.ConsoleColorEnum.RED);
}
}