public void SendMessage()
{
var sender = World.GetClient(this.Sender);
var receiver = World.GetClient(this.Receiver);
if (receiver != null)
{
if (sender != null)
{
sender.Send("cMKT|" + sender.Character.ID + "|" + this.Receiver + "|" + this.Message);
}
receiver.Send("cMKF|" + sender.Character.ID + "|" + sender.Character.Nickname + "|" + this.Message);
}
else//Receiver not connected
{
if (sender != null)
{
sender.Send("cMEf" + this.Receiver);
}
}
}