public ulong GetLow()
{
switch (GetHighType())
{
case HighGuidType.NoEntry1:
case HighGuidType.NoEntry2:
{
return (Full & 0x000FFFFFFFFFFFFF) >> 0;
}
case HighGuidType.GameObject:
case HighGuidType.Transport:
case HighGuidType.MOTransport:
{
return (Full & 0x0000000000FFFFFF) >> 0;
}
}
return (Full & 0x00000000FFFFFFFF) >> 0;
}