Arena.ArenaModel.DrawSpeakerCube C# (CSharp) Method

DrawSpeakerCube() private method

private DrawSpeakerCube ( ) : void
return void
        void DrawSpeakerCube()
        {
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Clamp);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Clamp);
            GI.TexEnv(TextureEnvModeParam.Modulate);
            GI.Features.Texturing2D.Enable();

            // Set drawing color to white
            //GI.Drawing.Color = ColorRGBA.White;
            //GI.FrontFace(FrontFaceDirection.Cw);

            if (null != fViewer && fViewer.TexTure != null)
                fDesktopTexture = fViewer.TexTure;


            GI.PolygonMode(GLFace.Front, PolygonMode.Fill);

            // Draw Section 0
            fDesktopTexture.Bind();
            GI.PushMatrix();
                GI.Rotate(0, 0, 1, 0);
                GI.Translate(0, 4, fSpeakerSection0.Radius * fSpeakerSeparation);
                fSpeakerSection0.Render(GI);
            GI.PopMatrix();
            fDesktopTexture.Unbind();

            // Draw Section 90
                fSpeakerTexture.Bind();
            GI.PushMatrix();
                GI.Rotate(90, 0, 1, 0);
                GI.Translate(0, 4, fSpeakerSection90.Radius * fSpeakerSeparation);
                fSpeakerSection90.Render(GI);
            GI.PopMatrix();
                fSpeakerTexture.Unbind();

            // Draw Section 180
            fDesktopTexture.Bind();
            GI.PushMatrix();
                GI.Rotate(180, 0, 1, 0);
                GI.Translate(0, 4, fSpeakerSection180.Radius * fSpeakerSeparation);
                fSpeakerSection180.Render(GI);
            GI.PopMatrix();
            fDesktopTexture.Unbind();

            // Draw Section 270
                fSpeakerTexture.Bind();
            GI.PushMatrix();
                GI.Rotate(270, 0, 1, 0);
                GI.Translate(0, 4, fSpeakerSection270.Radius * fSpeakerSeparation);
                fSpeakerSection270.Render(GI);
            GI.PopMatrix();
                fSpeakerTexture.Unbind();
        }