public void ChangeBasemap(string basemap)
{
// Apply the selected basemap to the map
switch (basemap)
{
case "Topographic":
// Set the basemap to Topographic
_map.Basemap = Basemap.CreateTopographic();
break;
case "Topographic Vector":
// Set the basemap to Topographic (vector)
_map.Basemap = Basemap.CreateTopographicVector();
break;
case "Streets":
// Set the basemap to Streets
_map.Basemap = Basemap.CreateStreets();
break;
case "Streets Vector":
// Set the basemap to Streets (vector)
_map.Basemap = Basemap.CreateStreetsVector();
break;
case "Imagery":
// Set the basemap to Imagery
_map.Basemap = Basemap.CreateImagery();
break;
case "Oceans":
// Set the basemap to Oceans
_map.Basemap = Basemap.CreateOceans();
break;
}
}