public static IEnumerable<Hero> GetCloneList(Hero me)
{
if (!Utils.SleepCheck("Tempest.refresh")) return _clones;
_clones = ObjectManager.GetEntities<Hero>()
.Where(
x =>
x.IsAlive && x.IsControllable && x.Team == me.Team &&
x.Modifiers.Any(z=>z.Name=="modifier_kill")).ToList();
if (_clones.Any())
Utils.Sleep(100, "Tempest.refresh");
return _clones;
}