public void Write(GrnNode animTraTraSecNode, int boneTrackIndex)
{
GrnAnimationTransformTrackKeysNode attKeysNode =
new GrnAnimationTransformTrackKeysNode(animTraTraSecNode);
attKeysNode.TransformChannelIndex = boneTrackIndex + 1;
attKeysNode.PositionKeys = this.PositionKeys;
attKeysNode.RotationKeys = this.RotationKeys;
attKeysNode.ScaleKeys = this.ScaleKeys;
attKeysNode.Positions = this.Positions;
attKeysNode.Rotations = this.Rotations;
attKeysNode.Scales = this.Scales;
animTraTraSecNode.AppendChild(attKeysNode);
}