Antura.Minigames.Balloons.RunningAnturaController.FixedUpdate C# (CSharp) Method

FixedUpdate() public method

public FixedUpdate ( ) : void
return void
        void FixedUpdate()
        {
            if (transform.position.x > startingPosition2.x)
            {
                transform.position = startingPosition2;
                transform.rotation = Quaternion.Euler(0f, 90f, 0f);
                gameObject.SetActive(false);
            }

            if (transform.position.x < startingPosition1.x)
            {
                transform.position = startingPosition1;
                transform.rotation = Quaternion.Euler(0f, -90f, 0f);
                gameObject.SetActive(false);
            }
            else
            {
                transform.Translate(runningSpeed * Vector3.back); // run, doggy, run!
            }
        }
    }
RunningAnturaController