private void FocusLetter()
{
keepSpinning = false;
//transform.rotation = Quaternion.Euler(baseRotation);
parentFloatingLetter.Focus();
if (focusProgress < focusDuration) {
focusProgress += Time.deltaTime;
focusProgressPercentage = focusProgress / focusDuration;
}
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(baseRotation), focusProgressPercentage);
}