public override void Draw(SpriteBatch spriteBatch,Texture2D tx) { base.Draw(spriteBatch,tx); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); Site.Draw(spriteBatch); if (MyProjectile != null && MyProjectile.ProjectileState != Projectile.PROJECTILE_STATE.STILL) { MyProjectile.Draw(spriteBatch); } }