Anima2D.BoneUtils.FixLocalEulerHint C# (CSharp) Method

FixLocalEulerHint() public static method

public static FixLocalEulerHint ( Transform transform ) : void
transform Transform
return void
		public static void FixLocalEulerHint(Transform transform)
		{
			InitializeReflection();
			
			if(transform && s_SetLocalEulerHintMethod != null)
			{
				object[] parameters = { GetLocalEulerAngles(transform) };
				s_SetLocalEulerHintMethod.Invoke(transform,parameters);
			}
		}
		

Usage Example

        static void UpdateIkList(List <Ik2D> ikList, string undoName, bool recordObject)
        {
            for (int i = 0; i < ikList.Count; i++)
            {
                Ik2D l_ik2D = ikList[i];

                if (l_ik2D && l_ik2D.isActiveAndEnabled)
                {
                    if (!string.IsNullOrEmpty(undoName))
                    {
                        for (int j = 0; j < l_ik2D.solver.solverPoses.Count; j++)
                        {
                            IkSolver2D.SolverPose pose = l_ik2D.solver.solverPoses [j];
                            if (pose.bone)
                            {
                                if (recordObject)
                                {
                                    Undo.RecordObject(pose.bone.transform, undoName);
                                }
                                else
                                {
                                    Undo.RegisterCompleteObjectUndo(pose.bone.transform, undoName);
                                }
                            }
                        }
                    }

                    if (!string.IsNullOrEmpty(undoName) &&
                        l_ik2D.orientChild &&
                        l_ik2D.target &&
                        l_ik2D.target.child)
                    {
                        if (recordObject)
                        {
                            Undo.RecordObject(l_ik2D.target.child.transform, undoName);
                        }
                        else
                        {
                            Undo.RegisterCompleteObjectUndo(l_ik2D.target.child.transform, undoName);
                        }
                    }

                    l_ik2D.UpdateIK();

                    for (int j = 0; j < l_ik2D.solver.solverPoses.Count; j++)
                    {
                        IkSolver2D.SolverPose pose = l_ik2D.solver.solverPoses [j];
                        if (pose.bone)
                        {
                            BoneUtils.FixLocalEulerHint(pose.bone.transform);
                        }

                        if (l_ik2D.orientChild && l_ik2D.target.child)
                        {
                            BoneUtils.FixLocalEulerHint(l_ik2D.target.child.transform);
                        }
                    }
                }
            }
        }
All Usage Examples Of Anima2D.BoneUtils::FixLocalEulerHint