protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
Viewport viewport = graphics.GraphicsDevice.Viewport;
font = this.Content.Load<SpriteFont>("PuzzleFont");
leftArrowTexture = this.Content.Load<Texture2D>("LeftArrow");
rightArrowTexture = this.Content.Load<Texture2D>("RightArrow");
middleArrowTexture = this.Content.Load<Texture2D>("MiddleArrow");
backgroundDoorsTexture = this.Content.Load<Texture2D>("Doorways");
background.X = 0;
background.Y = 0;
firstDoor.X = 100;
firstDoor.Y = 200;
secondDoor.X = 330;
secondDoor.Y = 200;
thirdDoor.X = 580;
thirdDoor.Y = 200;
arrowVector.X = 0;
arrowVector.Y = 5;
timerLocation.X = 5;
timerLocation.Y = 100;
for (int i = 0; i < 8; i++)
{
correctWaySequence[i] = random.Next(3);
copySequence[i] = correctWaySequence[i];
}
// TODO: use this.Content to load your game content here
}