private void Button_ButtonPressed(GrFamily.MainBoard.Button sender, GrFamily.MainBoard.Button.ButtonState state)
{
_testCase = (_testCase + 1) % 2;
switch (_testCase)
{
case 0:
_sensor.Enabled = false;
_testTimer.Change(new TimeSpan(0, 0, 1), new TimeSpan(0, 0, 1));
break;
default:
_testTimer.Change(Timeout.Infinite, Timeout.Infinite);
_sensor.Enabled = true;
break;
}
}