AlphaTab.Environment.Environment C# (CSharp) Method

Environment() static private method

static private Environment ( ) : System
return System
        static Environment()
        {
            RenderEngines = new FastDictionary<string, Func<ICanvas>>();
            FileLoaders = new FastDictionary<string, Func<IFileLoader>>();
            LayoutEngines = new FastDictionary<string, Func<ScoreRenderer, ScoreLayout>>();
            StaveFactories = new FastDictionary<string, Func<ScoreLayout, BarRendererFactory>>();

            PlatformInit();

            // default layout engines
            LayoutEngines["default"] = r => new PageViewLayout(r);
            LayoutEngines["page"] = r => new PageViewLayout(r);
            LayoutEngines["horizontal"] = r => new HorizontalScreenLayout(r);

            // default staves
            StaveFactories["marker"] = l => new EffectBarRendererFactory(new MarkerEffectInfo());
            StaveFactories["triplet-feel"] = l => new EffectBarRendererFactory(new TripletFeelEffectInfo());
            StaveFactories["tempo"] = l => new EffectBarRendererFactory(new TempoEffectInfo());
            StaveFactories["text"] = l => new EffectBarRendererFactory(new TextEffectInfo());
            StaveFactories["chords"] = l => new EffectBarRendererFactory(new ChordsEffectInfo());
            StaveFactories["trill"] = l => new EffectBarRendererFactory(new TrillEffectInfo());
            StaveFactories["beat-vibrato"] = l => new EffectBarRendererFactory(new BeatVibratoEffectInfo());
            StaveFactories["note-vibrato"] = l => new EffectBarRendererFactory(new NoteVibratoEffectInfo());
            StaveFactories["alternate-endings"] = l => new AlternateEndingsBarRendererFactory();
            StaveFactories["score"] = l => new ScoreBarRendererFactory();
            StaveFactories["crescendo"] = l => new EffectBarRendererFactory(new CrescendoEffectInfo());
            StaveFactories["dynamics"] = l => new EffectBarRendererFactory(new DynamicsEffectInfo());
            StaveFactories["capo"] = l => new EffectBarRendererFactory(new CapoEffectInfo());
            StaveFactories["tap"] = l => new EffectBarRendererFactory(new TapEffectInfo());
            StaveFactories["fade-in"] = l => new EffectBarRendererFactory(new FadeInEffectInfo());
            StaveFactories["harmonics"] = l => new EffectBarRendererFactory(new HarmonicsEffectInfo());
            StaveFactories["let-ring"] = l => new EffectBarRendererFactory(new LetRingEffectInfo());
            StaveFactories["palm-mute"] = l => new EffectBarRendererFactory(new PalmMuteEffectInfo());
            StaveFactories["tab"] = l => new TabBarRendererFactory();
            StaveFactories["pick-stroke"] = l => new EffectBarRendererFactory(new PickStrokeEffectInfo());
            StaveFactories["rhythm-up"] = l => new RhythmBarRendererFactory(BeamDirection.Down);
            StaveFactories["rhythm-down"] = l => new RhythmBarRendererFactory(BeamDirection.Up);
            // staveFactories.set("fingering", functionl { return new EffectBarRendererFactory(new FingeringEffectInfo()); });
        }