public override void Paint(float cx, float cy, ICanvas canvas)
{
base.Paint(cx, cy, canvas);
for (int i = 0, j = _helpers.BeamHelpers.Count; i < j; i++)
{
var v = _helpers.BeamHelpers[i];
for (int k = 0, l = v.Count; k < l; k++)
{
PaintBeamHelper(cx + BeatGlyphsStart, cy, canvas, v[k]);
}
}
}