private void BeatEffects(Beat beat)
{
if (_sy != AlphaTexSymbols.LBrace)
{
return;
}
NewSy();
while (_sy == AlphaTexSymbols.String)
{
_syData = _syData.ToString().ToLower();
if (!ApplyBeatEffect(beat))
{
Error("beat-effects", AlphaTexSymbols.String, false);
}
}
if (_sy != AlphaTexSymbols.RBrace)
{
Error("beat-effects", AlphaTexSymbols.RBrace);
}
NewSy();
}