Alexandria.Engines.DarkSouls.TableRows.Skeleton.Skeleton C# (CSharp) Method

Skeleton() private method

private Skeleton ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal Skeleton(ParameterTable table, int index)
                : base(table, index)
            {
                NeckTurnGain = (Single)0;
                OriginalGroundHeightMS = (Int16)0;
                MinAnkleHeightMS = (Int16)(-30);
                MaxAnkleHeightMS = (Int16)70;
                CosineMaxKneeAngle = (Int16)(-95);
                CosineMinKneeAngle = (Int16)55;
                FootPlantedAnkleHeightMS = (Int16)1;
                FootRaisedAnkleHeightMS = (Int16)30;
                RaycastDistanceUp = (Int16)70;
                RaycastDistanceDown = (Int16)55;
                FootEndLS_X = (Int16)0;
                FootEndLS_Y = (Int16)0;
                FootEndLS_Z = (Int16)0;
                OnOffGain = (Int16)18;
                GroundAscendingGain = (Int16)100;
                GroundDescendingGain = (Int16)100;
                FootRaisedGain = (Int16)20;
                FootPlantedGain = (Int16)100;
                FootUnlockGain = (Int16)80;
                KneeAxisType = (SkeletonKneeAxisDirection)4;
                UseFootLocking = false;
                FootPlacementOn = true;
                TwistKneeAxisType = (SkeletonKneeAxisDirection)1;
                NeckTurnPriority = (SByte)0;
                NeckTurnMaxAngle = (Byte)0;
                Pad1 = new Byte[2];
            }

Same methods

TableRows.Skeleton::Skeleton ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.Skeleton