Alexandria.Engines.DarkSouls.TableRows.Protector.Write C# (CSharp) Method

Write() public method

Write the Protector row.
public Write ( BinaryWriter writer ) : void
writer BinaryWriter
return void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(SortId);
                writer.Write(WanderingEquipId);
                writer.Write(VagrantItemLotId);
                writer.Write(VagrantBonusEneDropItemLotId);
                writer.Write(VagrantItemEneDropItemLotId);
                writer.Write(FixPrice);
                writer.Write(BasicPrice);
                writer.Write(SellValue);
                writer.Write(Weight);
                writer.Write(ResidentSpEffectId);
                writer.Write(ResidentSpEffectId2);
                writer.Write(ResidentSpEffectId3);
                writer.Write(MaterialSetId);
                writer.Write(PartsDamageRate);
                writer.Write(CorectSARecover);
                writer.Write(OriginEquipPro);
                writer.Write(OriginEquipPro1);
                writer.Write(OriginEquipPro2);
                writer.Write(OriginEquipPro3);
                writer.Write(OriginEquipPro4);
                writer.Write(OriginEquipPro5);
                writer.Write(OriginEquipPro6);
                writer.Write(OriginEquipPro7);
                writer.Write(OriginEquipPro8);
                writer.Write(OriginEquipPro9);
                writer.Write(OriginEquipPro10);
                writer.Write(OriginEquipPro11);
                writer.Write(OriginEquipPro12);
                writer.Write(OriginEquipPro13);
                writer.Write(OriginEquipPro14);
                writer.Write(OriginEquipPro15);
                writer.Write(FaceScaleM_ScaleX);
                writer.Write(FaceScaleM_ScaleZ);
                writer.Write(FaceScaleM_MaxX);
                writer.Write(FaceScaleM_MaxZ);
                writer.Write(FaceScaleF_ScaleX);
                writer.Write(FaceScaleF_ScaleZ);
                writer.Write(FaceScaleF_MaxX);
                writer.Write(FaceScaleF_MaxZ);
                writer.Write(QwcId);
                writer.Write(EquipModelId);
                writer.Write(IconIdM);
                writer.Write(IconIdF);
                writer.Write(KnockBack);
                writer.Write(KnockbackBounceRate);
                writer.Write(Durability);
                writer.Write(DurabilityMax);
                writer.Write(SaDurability);
                writer.Write(DefFlickPower);
                writer.Write(DefensePhysics);
                writer.Write(DefenseMagic);
                writer.Write(DefenseFire);
                writer.Write(DefenseThunder);
                writer.Write(DefenseSlash);
                writer.Write(DefenseBlow);
                writer.Write(DefenseThrust);
                writer.Write(ResistPoison);
                writer.Write(ResistDisease);
                writer.Write(ResistBlood);
                writer.Write(ResistCurse);
                writer.Write(ReinforceTypeId);
                writer.Write(TrophySGradeId);
                writer.Write(ShopLv);
                writer.Write(KnockbackParamId);
                writer.Write(FlickDamageCutRate);
                writer.Write((Byte)EquipModelCategory);
                writer.Write((Byte)EquipModelGender);
                writer.Write((Byte)ProtectorCategory);
                writer.Write((Byte)DefenseMaterial);
                writer.Write((Byte)DefenseMaterialSfx);
                writer.Write((Byte)PartsDmgType);
                writer.Write((Byte)DefenseMaterial_Weak);
                writer.Write((Byte)DefenseMaterialSfx_Weak);
                writer.Write(BitFields);
                writer.Write(Pad_0);
                writer.Write(OldSortId);
                writer.Write(Pad_1);
            }