internal ObjectAction(ParameterTable table, int index)
: base(table, index)
{
ActionEnableMsgId = (Int32)(-1);
ActionFailedMsgId = (Int32)(-1);
SpQualifiedPassEventFlag = (Int32)(-1);
ValidDist = (UInt16)150;
PlayerAnimId = (UInt16)0;
ChrAnimId = (UInt16)0;
SpQualifiedId = (UInt16)0;
SpQualifiedId2 = (UInt16)0;
ObjDummyId = (Byte)0;
ObjAnimId = (Byte)0;
ValidPlayerAngle = (Byte)30;
SpQualifiedType = (ObjectActionSpecialQualifiedType)0;
SpQualifiedType2 = (ObjectActionSpecialQualifiedType)0;
ValidObjAngle = (Byte)30;
ChrSorbType = (ObjectActionCharacterSOrbType)0;
EventKickTiming = (ObjectActionEventKickTiming)0;
Pad1 = new Byte[2];
}