Alexandria.Engines.DarkSouls.TableRows.ObjectAction.ObjectAction C# (CSharp) Method

ObjectAction() private method

private ObjectAction ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal ObjectAction(ParameterTable table, int index)
                : base(table, index)
            {
                ActionEnableMsgId = (Int32)(-1);
                ActionFailedMsgId = (Int32)(-1);
                SpQualifiedPassEventFlag = (Int32)(-1);
                ValidDist = (UInt16)150;
                PlayerAnimId = (UInt16)0;
                ChrAnimId = (UInt16)0;
                SpQualifiedId = (UInt16)0;
                SpQualifiedId2 = (UInt16)0;
                ObjDummyId = (Byte)0;
                ObjAnimId = (Byte)0;
                ValidPlayerAngle = (Byte)30;
                SpQualifiedType = (ObjectActionSpecialQualifiedType)0;
                SpQualifiedType2 = (ObjectActionSpecialQualifiedType)0;
                ValidObjAngle = (Byte)30;
                ChrSorbType = (ObjectActionCharacterSOrbType)0;
                EventKickTiming = (ObjectActionEventKickTiming)0;
                Pad1 = new Byte[2];
            }

Same methods

TableRows.ObjectAction::ObjectAction ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.ObjectAction