AlbedoDatabaseGenerator.Form1.UpdateUIFromEntry C# (CSharp) Method

UpdateUIFromEntry() private method

private UpdateUIFromEntry ( Database _Entry ) : void
_Entry Database
return void
        private void UpdateUIFromEntry( Database.Entry _Entry )
        {
            textBoxRelativePath.Text = _Entry != null ? _Entry.RelativePath : "";
            textBoxFriendlyName.Text = _Entry != null ? _Entry.FriendlyName : "";
            textBoxDescription.Text = _Entry != null ? _Entry.Description : "";
            textBoxOverviewImage.Text = _Entry != null && _Entry.OverviewImageFileName != null ? _Entry.OverviewImageFileName.FullName : "";
            panelOverviewImage.SourceImage = _Entry != null ? _Entry.OverviewImage : null;
            panelThumbnail.SourceImage = _Entry != null ? _Entry.Thumbnail : null;

            UpdateTagsUIFromEntry( _Entry );

            Database.Manifest	M = _Entry != null ? _Entry.Manifest : null;
            if ( M != null )
                M.LoadTextures();	// Make sure textures are ready

            panelSwatchMin.BackColor = M != null ? M.m_SwatchMin.Color : BackColor;
            panelSwatchMax.BackColor = M != null ? M.m_SwatchMax.Color : BackColor;
            panelSwatchAvg.BackColor = M != null ? M.m_SwatchAvg.Color : BackColor;

            Panel[]	CustomSwatchPanels = new Panel[] {
                panelCS0,
                panelCS1,
                panelCS2,
                panelCS3,
                panelCS4,
                panelCS5,
                panelCS6,
                panelCS7,
                panelCS8,
            };
            for ( int i=0; i < CustomSwatchPanels.Length; i++ )
            {
                bool	Available = M != null && i < M.m_CustomSwatches.Length;
                CustomSwatchPanels[i].BackColor = Available ? M.m_CustomSwatches[i].Color : BackColor;
                panelTexture.CustomSwatches[i] = Available ? new WMath.Vector4D( M.m_CustomSwatches[i].m_LocationTopLeft.x, M.m_CustomSwatches[i].m_LocationTopLeft.y, M.m_CustomSwatches[i].m_LocationBottomRight.x, M.m_CustomSwatches[i].m_LocationBottomRight.y ) : null;
            }

            panelTexture.SourceImage = M != null ? M.m_Texture : null;
        }