public ObjectInfo(BinaryReader reader)
: this()
{
Type = reader.ReadByte();
Collision = reader.ReadBytes(3);
Texture = reader.ReadInt16();
AnimationsCount = reader.ReadByte();
reader.ReadByte();
TextureWidth = reader.ReadInt16();
TextureHeight = reader.ReadInt16();
MapWidth = reader.ReadInt16();
MapHeight = reader.ReadInt16();
}