public void Increase_StoneAmound_When_StoneGathered_Message_Received()
{
var actor = ActorOfAsTestActorRef<ResourcesSupervisorActor>();
var message = new ResourceGathered(Resource.Stone, 5);
actor.Tell(message);
actor.UnderlyingActor.ResourcesAmounts[Resource.Stone].ShouldBe<uint>(5);
}