public void TestActorRef_must_restart_when_killed()
{
//TODO: Should have this surrounding all code EventFilter[ActorKilledException]() intercept {
Counter = 2;
var boss = new TestActorRef<BossActor>(Sys, Props.Create<BossActor>());
boss.Tell("sendKill");
Assert.Equal(0, Counter);
AssertThread();
}