AdvancedLogParser.PlayerDetails.ClassToAbbreviation C# (CSharp) Method

ClassToAbbreviation() public static method

public static ClassToAbbreviation ( uint abbrClass ) : string
abbrClass uint
return string
        public static string ClassToAbbreviation(uint abbrClass)
        {
            switch (abbrClass)
            {
                case 0:
                    return "Brb ";
                case 1:
                    return "Brd ";
                case 2:
                    return "Clr ";
                case 3:
                    return "Drd ";
                case 4:
                    return "Ftr ";
                case 5:
                    return "Mnk ";
                case 6:
                    return "Pal ";
                case 7:
                    return "Rgr ";
                case 8:
                    return "Rog ";
                case 9:
                    return "Sor ";
                case 10:
                    return "Wiz ";
                case 11:
                    return "Abr ";
                case 12:
                    return "Ani ";
                case 13:
                    return "Con ";
                case 14:
                    return "MnH ";
                case 15:
                    return "Ele ";
                case 16:
                    return "Fey ";
                case 17:
                    return "Drg ";
                case 18:
                    return "Und ";
                case 19:
                    return "Com ";
                case 21:
                    return "Bst ";
                case 22:
                    return "Gia ";
                case 23:
                    return "MgB ";
                case 24:
                    return "Out ";
                case 25:
                    return "SCh ";
                case 26:
                    return "Ver ";
                case 27:
                    return "ShD ";
                case 28:
                    return "Hpr ";
                case 29:
                    return "AA ";
                case 30:
                    return "Ass ";
                case 31:
                    return "BlG ";
                case 32:
                    return "DC ";
                case 33:
                    return "WM ";
                case 34:
                    return "PM ";
                case 35:
                    return "Plt ";
                case 36:
                    return "DwD ";
                case 37:
                    return "DD ";
                case 38:
                    return "Ooz ";
                case 39:
                    return "Wlk ";
                case 40:
                    return "AT ";
                case 43:
                    return "FB ";
                case 44:
                    return "MT ";
                case 45:
                    return "SF ";
                case 46:
                    return "ShT ";
                case 47:
                    return "KP ";
                case 50:
                    return "Dst ";
                case 51:
                    return "WPr ";
                case 52:
                    return "EK ";
                case 53:
                    return "RW ";
                case 54:
                    return "ArS ";
                case 55:
                    return "SS ";
                case 56:
                    return "StL ";
                case 57:
                    return "IB ";
                case 58:
                    return "FS ";
                case 59:
                    return "SwS ";
                case 60:
                    return "DmG ";
                case 61:
                    return "HF ";
                case 104:
                    return "BS ";
            }
            return "Err ";
        }
    }

Usage Example

Beispiel #1
0
        public CharacterDetails(Character character)
        {
            this.Name = character.Name;
            this.Text = character.Name;

            switch (character.Alignment)
            {
            case Alignment.LawfulGood:
                alignment.Text = "Lawful Good";
                break;

            case Alignment.NeutralGood:
                alignment.Text = "Neutral Good";
                break;

            case Alignment.ChaoticGood:
                alignment.Text = "Chaotic Good";
                break;

            case Alignment.LawfulNeutral:
                alignment.Text = "Lawful Neutral";
                break;

            case Alignment.TrueNeutral:
                alignment.Text = "True Neutral";
                break;

            case Alignment.ChaoticNeutral:
                alignment.Text = "Chaotic Neutral";
                break;

            case Alignment.LawfulEvil:
                alignment.Text = "Lawful Evil";
                break;

            case Alignment.NeutralEvil:
                alignment.Text = "Neutral Evil";
                break;

            case Alignment.ChaoticEvil:
                alignment.Text = "Chaotic Evil";
                break;
            }
            alignment.Text    += " " + SubraceToString(character.SubRace);
            alignment.Size     = alignment.PreferredSize;
            alignment.Location = new Point(leftColumn, 5);

            classLabel.Text     = "Class:";
            classLabel.Size     = classLabel.PreferredSize;
            classLabel.Location = new Point(leftColumn, alignment.Location.Y + alignment.Height);

            string classes = PlayerDetails.ClassToAbbreviation(character.Class1) + character.Level1;

            if (character.Class2 < 255)
            {
                classes += "/" + PlayerDetails.ClassToAbbreviation(character.Class2) + character.Level2;
            }
            if (character.Class3 < 255)
            {
                classes += "/" + PlayerDetails.ClassToAbbreviation(character.Class3) + character.Level3;
            }
            classes            += String.Format(" ({0} XP)", character.XP);
            classValue.Text     = classes;
            classValue.Size     = classValue.PreferredSize;
            classValue.Location = new Point(rightColumn, classLabel.Location.Y);

            wealthLabel.Text     = "Wealth";
            wealthLabel.Size     = wealthLabel.PreferredSize;
            wealthLabel.Location = new Point(leftColumn, classLabel.Location.Y + classLabel.Height);

            WealthLevel lvl    = InfoGather.GetWealthLevel(character);
            uint        target = InfoGather.GetMedWealth(character.XP);

            switch (lvl)
            {
            case WealthLevel.VeryPoor:
                wealthValue.Text      = String.Format("Very Poor ({0} / {1})", character.Wealth, target);
                wealthValue.ForeColor = Color.Red;
                wealthValue.BackColor = Color.Yellow;
                break;

            case WealthLevel.Poor:
                wealthValue.Text = String.Format("Poor ({0} / {1})", character.Wealth, target);
                break;

            case WealthLevel.Target:
                wealthValue.Text = String.Format("Near Target ({0} / {1})", character.Wealth, target);
                break;

            case WealthLevel.Rich:
                wealthValue.Text = String.Format("Rich ({0} / {1})", character.Wealth, target);
                break;

            case WealthLevel.VeryRich:
                wealthValue.Text = String.Format("Very Rich ({0} / {1})", character.Wealth, target);
                break;

            case WealthLevel.Cutoff:
                wealthValue.Text      = String.Format("Cutoff ({0} / {1})", character.Wealth, target);
                wealthValue.ForeColor = Color.Red;
                wealthValue.BackColor = Color.Yellow;
                break;
            }
            wealthValue.Size     = wealthValue.PreferredSize;
            wealthValue.Location = new Point(rightColumn, wealthLabel.Location.Y);

            deityLabel.Text     = "Deity:";
            deityLabel.Size     = deityLabel.PreferredSize;
            deityLabel.Location = new Point(leftColumn, wealthLabel.Location.Y + wealthLabel.Height);

            deityValue.Text     = character.Deity;
            deityValue.Size     = deityValue.PreferredSize;
            deityValue.Location = new Point(rightColumn, deityLabel.Location.Y);

            strengthLabel.Text     = "Strength:";
            strengthLabel.Size     = strengthLabel.PreferredSize;
            strengthLabel.Location = new Point(leftColumn, deityLabel.Location.Y + deityLabel.Height);

            if (character.Strength >= 10)
            {
                strengthValue.Text = String.Format("{0} (+{1})", character.Strength, ((int)character.Strength - 10) / 2);
            }
            else
            {
                strengthValue.Text = String.Format("{0} ({1})", character.Strength, ((int)character.Strength - 10) / 2);
            }
            strengthValue.Size     = strengthValue.PreferredSize;
            strengthValue.Location = new Point(rightColumn, strengthLabel.Location.Y);

            dexterityLabel.Text     = "Dexterity:";
            dexterityLabel.Size     = dexterityLabel.PreferredSize;
            dexterityLabel.Location = new Point(leftColumn, strengthLabel.Location.Y + strengthLabel.Height);

            if (character.Dexterity >= 10)
            {
                dexterityValue.Text = String.Format("{0} (+{1})", character.Dexterity, ((int)character.Dexterity - 10) / 2);
            }
            else
            {
                dexterityValue.Text = String.Format("{0} ({1})", character.Dexterity, ((int)character.Dexterity - 10) / 2);
            }
            dexterityValue.Size     = dexterityValue.PreferredSize;
            dexterityValue.Location = new Point(rightColumn, dexterityLabel.Location.Y);

            constitutionLabel.Text     = "Constitution:";
            constitutionLabel.Size     = constitutionLabel.PreferredSize;
            constitutionLabel.Location = new Point(leftColumn, dexterityLabel.Location.Y + dexterityLabel.Height);

            if (character.Constitution >= 10)
            {
                constitutionValue.Text = String.Format("{0} (+{1})", character.Constitution, ((int)character.Constitution - 10) / 2);
            }
            else
            {
                constitutionValue.Text = String.Format("{0} ({1})", character.Constitution, ((int)character.Constitution - 10) / 2);
            }
            constitutionValue.Size     = constitutionValue.PreferredSize;
            constitutionValue.Location = new Point(rightColumn, constitutionLabel.Location.Y);

            intelligenceLabel.Text     = "Intelligence:";
            intelligenceLabel.Size     = intelligenceLabel.PreferredSize;
            intelligenceLabel.Location = new Point(leftColumn, constitutionLabel.Location.Y + constitutionLabel.Height);

            if (character.Intelligence >= 10)
            {
                intelligenceValue.Text = String.Format("{0} (+{1})", character.Intelligence, ((int)character.Intelligence - 10) / 2);
            }
            else
            {
                intelligenceValue.Text = String.Format("{0} ({1})", character.Intelligence, ((int)character.Intelligence - 10) / 2);
            }
            intelligenceValue.Size     = intelligenceValue.PreferredSize;
            intelligenceValue.Location = new Point(rightColumn, intelligenceLabel.Location.Y);

            wisdomLabel.Text     = "Wisdom:";
            wisdomLabel.Size     = wisdomLabel.PreferredSize;
            wisdomLabel.Location = new Point(leftColumn, intelligenceLabel.Location.Y + intelligenceLabel.Height);

            if (character.Wisdom >= 10)
            {
                wisdomValue.Text = String.Format("{0} (+{1})", character.Wisdom, ((int)character.Wisdom - 10) / 2);
            }
            else
            {
                wisdomValue.Text = String.Format("{0} ({1})", character.Wisdom, ((int)character.Wisdom - 10) / 2);
            }
            wisdomValue.Size     = wisdomValue.PreferredSize;
            wisdomValue.Location = new Point(rightColumn, wisdomLabel.Location.Y);

            charismaLabel.Text     = "Charisma:";
            charismaLabel.Size     = charismaLabel.PreferredSize;
            charismaLabel.Location = new Point(leftColumn, wisdomLabel.Location.Y + wisdomLabel.Height);

            if (character.Charisma >= 10)
            {
                charismaValue.Text = String.Format("{0} (+{1})", character.Charisma, ((int)character.Charisma - 10) / 2);
            }
            else
            {
                charismaValue.Text = String.Format("{0} ({1})", character.Charisma, ((int)character.Charisma - 10) / 2);
            }
            charismaValue.Size     = charismaValue.PreferredSize;
            charismaValue.Location = new Point(rightColumn, charismaLabel.Location.Y);

            this.Controls.Add(alignment);
            this.Controls.Add(classLabel);
            this.Controls.Add(classValue);
            this.Controls.Add(wealthLabel);
            this.Controls.Add(wealthValue);
            this.Controls.Add(deityLabel);
            this.Controls.Add(deityValue);
            this.Controls.Add(strengthLabel);
            this.Controls.Add(strengthValue);
            this.Controls.Add(dexterityLabel);
            this.Controls.Add(dexterityValue);
            this.Controls.Add(constitutionLabel);
            this.Controls.Add(constitutionValue);
            this.Controls.Add(intelligenceLabel);
            this.Controls.Add(intelligenceValue);
            this.Controls.Add(wisdomLabel);
            this.Controls.Add(wisdomValue);
            this.Controls.Add(charismaLabel);
            this.Controls.Add(charismaValue);
        }