private void DrawLineRectangle(Vector2 start, Vector2 end, int radius, int width, Color color)
{
var dir = (end - start).Normalized();
var pDir = dir.Perpendicular();
var rightStartPos = start + pDir * radius;
var leftStartPos = start - pDir * radius;
var rightEndPos = end + pDir * radius;
var leftEndPos = end - pDir * radius;
var rStartPos = Drawing.WorldToScreen(new Vector3(rightStartPos.X, rightStartPos.Y, MyHero.Position.Z));
var lStartPos = Drawing.WorldToScreen(new Vector3(leftStartPos.X, leftStartPos.Y, MyHero.Position.Z));
var rEndPos = Drawing.WorldToScreen(new Vector3(rightEndPos.X, rightEndPos.Y, MyHero.Position.Z));
var lEndPos = Drawing.WorldToScreen(new Vector3(leftEndPos.X, leftEndPos.Y, MyHero.Position.Z));
Drawing.DrawLine(rStartPos, rEndPos, width, color);
Drawing.DrawLine(lStartPos, lEndPos, width, color);
Drawing.DrawLine(rStartPos, lStartPos, width, color);
Drawing.DrawLine(lEndPos, rEndPos, width, color);
}