private Kn5MaterialUv ( |
||
material | ||
return | System.Drawing |
internal Kn5MaterialUv(Kn5Material material) {
_textures = material?.TextureMappings.Where(x => x.Name != "txDetail"
&& x.Name != "txNormalDetail").Select(x => x.Texture).ToArray() ?? new string[0];
}