public void DrawScene(DeviceContextHolder holder, IShadowsDraw draw) {
throw new NotImplementedException();
//UpdateCameras(position);
//holder.SaveRenderTargetAndViewport();
//holder.DeviceContext.Rasterizer.SetViewports(_viewport);
//for (var i = 0; i < 6; i++) {
// holder.DeviceContext.ClearRenderTargetView(_targetView[i], new Color4(0));
// holder.DeviceContext.ClearDepthStencilView(_depthTargetView,
// DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil,
// 1.0f, 0);
// holder.DeviceContext.OutputMerger.SetTargets(_depthTargetView, _targetView[i]);
// draw.DrawSceneForReflection(holder, _cameras[i]);
//}
//holder.DeviceContext.GenerateMips(_view);
//holder.RestoreRenderTargetAndViewport();
}