AcTools.Render.Base.Shaders.EffectKunosShader.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( Device device ) : void
device Device
return void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("KunosShader");
			E = new Effect(device, _b);

			TechPerPixel = E.GetTechniqueByName("PerPixel");

			for (var i = 0; i < TechPerPixel.Description.PassCount && InputSignaturePNT == null; i++) {
				InputSignaturePNT = TechPerPixel.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePNT == null) throw new System.Exception("input signature (KunosShader, PNT, PerPixel) == null");
			LayoutPNT = new InputLayout(device, InputSignaturePNT, InputLayouts.VerticePNT.InputElementsValue);

			FxWorld = E.GetVariableByName("gWorld").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
			FxDiffuseMap = E.GetVariableByName("gDiffuseMap").AsResource();
			FxEyePosW = E.GetVariableByName("gEyePosW").AsVector();
			FxMaterial = E.GetVariableByName("gMaterial");
		}
EffectKunosShader