private void StartServerThreads()
{
if (Running)
return;
lock (this)
{
Running = true;
m_serverThreads = new Thread[MaxClients];
for (int x = 0; x < MaxClients; x++)
{
m_serverThreads[x] = new Thread(new ThreadStart(ServerThread));
m_serverThreads[x].Start();
}
}
}