public void GetTileNeighborTest()
{
Vector2 position = null; // TODO: Initialize to an appropriate value
Vector2 numTiles = null; // TODO: Initialize to an appropriate value
Vector2 tileSize = null; // TODO: Initialize to an appropriate value
IList<Panel> panels = null; // TODO: Initialize to an appropriate value
TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value
Tile tile = null; // TODO: Initialize to an appropriate value
NeighborTile neighborTile = new NeighborTile(); // TODO: Initialize to an appropriate value
Tile expected = null; // TODO: Initialize to an appropriate value
Tile actual;
actual = target.GetTileNeighbor(tile, neighborTile);
Assert.AreEqual(expected, actual);
Assert.Inconclusive("Verify the correctness of this test method.");
}