public Window_PreTextInput ( object sender, System.Windows.Input.TextCompositionEventArgs e ) : void | ||
sender | object | |
e | System.Windows.Input.TextCompositionEventArgs | |
return | void |
void Window_PreTextInput(object sender, TextCompositionEventArgs e)
{
string text = e.Text;
Direction dir;
if (text == ">")
{
dir = Direction.Down;
}
else if (text == "<")
{
dir = Direction.Up;
}
else
{
return;
}
e.Handled = true;
map.ScreenCenterPos += new DoubleVector3(dir);
}