public override void RefreshCurrentObject()
{
SuppressEvents = true;
this.textBoxName.Text = this._enemy.name;
this.RefreshParameters();
this.RefreshImages();
this.numericUpDownExp.Value = this._enemy.exp;
this.numericUpDownGold.Value = this._enemy.gold;
this.comboBoxAttackerAnimation.SelectedIndex = this._enemy.animation1_id;
this.comboBoxTargetAnimation.SelectedIndex = this._enemy.animation2_id;
this.RefreshTreasure();
this.RefreshElements();
this.RefreshStates();
this.RefreshActions();
SuppressEvents = false;
}